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Berserk Reborn

Codex of Orvane

Published skills

Cards, skills and guides to master the secrets of Orvane.

72 published results

Whirlwind of Blades {X}

Deals {X} Basic Strike damage to three random enemy cards at the beginning of the turn.

Direct Hit {X}

Deals {X} damage to the enemy's Leadership at the end of the turn.

Hideout

Won't be damaged by the attacks of creatures with the skill "Flight".

Health +{X}

Gains +{X} Health Points.

Gift of Life {X}

Upon death, one of your randomly selected same-element card on the battlefield gains {X} Health Points.

Regeneration {X}

Restores {X} Health Points at the end of the turn.

Blessing {X}

When coming into play, restores {X} Health Points to allied cards.

Healing {X}

Restores {X} Health Points at the end of the turn to the most damaged allied card.

Flight

Immune to attacks from cards without the "Flight" skill.

Revenge {X}

Deals {X} damage to the enemy card in front of it when it receives a direct attack from it.

Immunity to Throws

Won't be damaged by Throw-type attacks.

Call {X}

When coming into play, takes {X} crystals away from a random card on your hand.

Trap {X}

Deals {X} damage to the first enemy creature or hero card that comes into play every turn.

Attack +{X}

Gains +{X} Attack Points.

Wrath {X}

Gains +{X} attack against damaged cards.

Precision

Attacks the enemy creature or hero card with the highest Attack Points.

Heavy Foliage

Your cards receive the skill "Hideout" while this card remains on the battlefield.

Guardian

Halves all damage dealt to your Leadership.

Healing Power {X}

All allied cards with the skills "Healing" or "Last Healing" restore +{X} extra Health Points while this card remains on the battlefield.

Inspiration {X}

At the end of every turn, restores {X} points to your Leadership.

Forest Gift {X}

All your Earth cards receive the skill "Gift of Life {X}" while this card remains on the battlefield.

Anger {X}

Gains +{X} attack everytime it receives an attack.

Assassin

Destroys the card in front of it before attacking.

Loner {X}

Gains +{X} Attack if all adjacent squares are empty.