72 published results
Wall of Shields {X}
Your cards receive the skill "Shield {X}" while this card remains on the battlefield.
Clone {X}
Gains +{X} health for each of your cards on the battlefield with the skill "Clone."
Strengthen {X}
Permanently increases attack by {X} at the end of the turn to a random allied card on the battlefield.
Standard Bearer {X}
Restores {X} Leadership upon entering the battlefied.
Freeze
The enemy card in front will permanently become idle until this card leaves the battlefield.
Poison {X}
Poisons the attacked card, which receives {X} damage at the beginning of every turn.
Maneuver
Moves one square to the left at the end of every turn. If the square is already occupied, switches places with that card.
Necrophagia
Restores full Health Points upon destroying an enemy card.
Pall {X}
Your cards receive the skill "Disguise {X}" when entering the game while this card remains on the battlefield.
Weakening Poison {X}
Decreases the Attack of poisoned enemy cards by {X} whilst it remains in the battlefield.
Bodyguard
Redirects all damage dealt to your Leadership to itself.
Loyalty {X}
Gains +{X} attack when your Leadership is lower than that of your opponent.
Curse {X}
Reduces to {X} the attack of damaged cards (both yours and the opponent's) whilst it remains in the battlefield.
Thirst {X}
Before attacking, deals {X} damage to a random card on an adjacent square. If there aren't any cards that can receive damage, it becomes idle.
Reincarnation {X}
When this card is sent to the cemetery, it returns to your hand {X} times per battle.
Coward
At the beginning of the turn, it moves in front of the enemy card with the lowest Attack Points. If the square is occupied by another card, switches places with that card. If there are no enemy cards in play, it stays in the square it is in.
Immunity to Lightning
Won't be damaged by Lightning-type attacks.
Vampirism
Restores health equal to the damage dealt to enemy cards or your opponent's Leadership.
Fiery Aura {X}
Attacking card receives {X} Fire damage each time it faces this card.
Plague
When receiving damage, the attacking enemy card takes the same amount of damage dealt.
Dark Retribution {X}
Enemy hero and creature cards get -{X} Attack when coming into play permanently.
Soul Reaper {X}
Gains +{X} HP everytime an enemy card is sent to the cemetery.
Blood Ties
Enemy cards can't attack allied cards of the same element with Basic Strike.
Power of Chosen Ones {X}
Your Heroes and mercenary cards receive +{X} Attack while this card remains on the battlefield.

