Last editorial review: · Reviewed release 7.3.93
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Hand and deployment #
Pending cards show preparation crystals. The remaining value matters: inspect a card to distinguish current state from base values. The enemy hand stays hidden behind backs. Only public-zone cards reveal identities. Deck and graveyard show counts; inspecting a hidden deck does not expose contents.
Field, damage and skills #
Symbols distinguish melee, spell, lightning, shot and throw; read individual skill conditions. Attack and damage are not synonyms: defences and immunities change resolution. An immunity blocks its stated category, not every negative effect. Leadership is a side resistance; its loss determines the outcome through the engine. The server confirms results and rewards.
Automatic play and speed #
Automatic deployment reduces manual placement decisions. Speeds ×1, ×2 and ×4 accelerate playback, not damage, income or win chances. You can inspect cards during battle. Audio and animation are presentation, not rules: a preview victory animation does not establish an actual win.

